Players: Striker: a person
attempting to strike or hit the ball. Feeder: the person feeding (pitching)
the ball to the striker. Scout(s): fielders who attempt to
tag, throw, or plug the runner(s) out.Usually there is a scout behind the striker to serve as a catcher.
The playing field is comprised of four "bases"; traditionally they were 3-4 foot tall stakes pounded into the ground,
but can be just about anything.The
field is roughly pentagonal (the striker does not bat from the fourth base
(home) but a space between home and first base.The bases are spaced roughly as follows: First base, 6 paces from the
striker's space Second base, 20 paces from 1st
base Third base, 15 paces from 2nd
base Home base, 20 paces from 3rd base
Basic Rules:
Infinite Swings.The Striker has no limit on the number
of tries to hit the ball. He keeps trying until the ball comes in contact with
the stick.
Ball Must be Fed Where Striker Wishes.The Feeder must throw the ball where the
Striker wants it. If the Striker is unhappy with a Feeder, the Striker may
request a new Feeder.
Any Hit - RUN!Any time the ball contacts the stick, even a
"tip", it is a valid hit and the Striker must run. The ball may be
struck anywhere! The Runners
at the base may begin running as soon as the ball is struck -- whether it is a
good hit or an Out doesn't matter, once the Runner begins to run, KEEP GOING!
Run Clockwise!Upon hitting the ball, the Striker runs clockwise
around the bases. The runner does not need to touch any of the bases and may
run anywhere as long as he
passes outside of each base.
Runner is Out.The Runner is out if he is plugged (hit with a
thrown ball), tagged out while
running, or the scout touches base the runner is heading toward with possession
of the ball (thrown out). He is not out if he grasps a base (that he hasn't
used before - see Rule 7)
before he is plugged or tagged. Note:
the Striker becomes a Runner as soon as he begins running.
Bases Work Once.Once a Runner has touched a base, he may not
let go of it and then grasp it again - it has been used up for that Runner. A runner can return to a base he has passed, but not touched.A runner is not required to advance if the ball
is hit, and runners can be passed by other runners.
In until Out.A
player is "In" until he has been gotten out, but the "inning" can end
even with runners on base.The inning
ends when all players on a team have been up (whether or not they have been
tagged, plugged, or thrown out).
No Blockades.No
scout may get in the way of a Runner in an attempt to prevent him from grasping
a base or proceeding around the base.
A "Rounder" is scored when a runner (any
runner) touches forth base (home).
The game is over at
the end of the number of innings agreed upon by the teams.Typically a game is two innings.
The Conventions to keep the game civilized and
manageable.
Hanging Out by the Base: If the
runners have all stopped running and are hovering near a base, and if the
Feeder has the ball in his control back by his stone, the play shall be
deemed ended and the Runners shall grasp the base and the next striker is
up.
If either the Runner has not stopped running or the Feeder is not in control
by his pitching spot, the ball is still in play.
If the runner lets go of the base but the ball is not in play, he must run
on the next ball "in", but cannot be tagged, plugged, or thrown out until
the ball is "in".
Pulling Up the Base. If a Runner, in his or her exuberance, pulls
out the base stake, that Runner is automatically Out! Notify someone of a
loose stake before this happens to you.
Additional Rules can
be made by mutual agreement of the players.E.g.:if a striker scores a rounder without stopping (a modern day home
run), the entire team is "in" again (gets another chance to bat), or a fed
ball is "in" if it is hit or not, so runners can "steal" a base as soon as
the ball is in.Remember, once a
touched base is left, the player cannot return to it and be safe.
Obnoxious and Argumentative Players. Certain players tend to get very upset when
thing don't go the way they want them to; TOUGH! Feel free to ridicule
them good naturedly.
Little Children. Give them as much help and encouragement as
you can. Help them have fun. If they hit the ball, Cheer! Don't plug them
out just because you can -- "miss" them, fall down, drop the
ball, help them run, whatever. Because, always remember the real reason we are playing this
game...